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Difference between revisions of "CDT/Obsolete/MultiCoreDebugWorkingGroup/DebugElementsHiding"

 
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Hiding of Debug View elements  
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= Hiding of Debug View elements =
  
This feature is dependant on: Multi Level Hierarchy in the Debug View using DSF
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This feature is dependant on: [[CDT/MultiCoreDebugWorkingGroup/MultiLevelHierarchy | Multi Level Hierarchy in the Debug View]]
  
 
Once the debug view containers work properly we can implement hiding/filtering of debug contexts.  
 
Once the debug view containers work properly we can implement hiding/filtering of debug contexts.  
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This feature can be done so it is like specifying working sets for the debug view.  
 
This feature can be done so it is like specifying working sets for the debug view.  
  
The main use cases:  
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'''The main use cases are:'''
1. The user can select multiple debug contexts and hide them.
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2. The user can hide debug contexts that match specific pattern.
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3. The user can show all available debug contexts.
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Additional concerns / options:  
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* The user selects multiple debug contexts in the debug view and hides them.
The filters can be global or per launch.  
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* The user can hide debug contexts that match specific pattern.
How does it work between different launches ?
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* The user can show all available debug contexts.
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'''Additional concerns / options: '''
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* The filters can be global or per launch.  
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* How does it work between different launches ?

Latest revision as of 16:06, 16 January 2020

Hiding of Debug View elements

This feature is dependant on: Multi Level Hierarchy in the Debug View

Once the debug view containers work properly we can implement hiding/filtering of debug contexts.

This feature can be done so it is like specifying working sets for the debug view.

The main use cases are:

  • The user selects multiple debug contexts in the debug view and hides them.
  • The user can hide debug contexts that match specific pattern.
  • The user can show all available debug contexts.

Additional concerns / options:

  • The filters can be global or per launch.
  • How does it work between different launches ?

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