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Editing ETrice/Development/GettingStartedWithEtrice

Preconditions

Getting Started

Setting up Runtime Workspace

  • start the runtime workspace: org.eclipse.etrice.core.room.ui -> eTrice-rt.launch (contextmenu -> Run As)
  • check out the runtime projects from your local GIT clone
    • org.eclipse.etrice.doc.tutorials
    • org.eclipse.etrice.modellib
    • org.eclipse.etrice.runtime.java

Editing the Model

  • the first model you find in org.eclipse.etrice.doc.tutorials/model/scratch/PingPong.room (doubleclick for editor)
  • if the room editor has the focus, you can see all your model elements in the outline view
  • with a right click on an actor (e.g. MrPingActor) you can
    • Edit Structure
    • Edit Behavior
  • Important: You have to save every "dirty" editor before opening another editor

Code Generator

  • org.eclipse.etrice.doc.tutorials -> genAllTutorials.mwe2.launch -> (contextmenu)Run As -> genAllModels.mwe2
  • you will find the generated code in org.eclipse.etrice.doc.tutorials/src-gen
  • you can see the instance tree of your actor org.eclipse.etrice.doc.tutorials/src-gen

SubSystem_PingPong.jpg

Run

  • start generated application: org.eclipse.etrice.doc.tutorials/src-gen/PingPong/SubSystem_PingPongRunner.java -> Run As -> Java Application
  • in the View Console you can see the debugging output of the running model
  • enter "quit" and <enter> in the Console to stop the running application (you should see *** T H E E N D *** )


== Debug