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Difference between revisions of "VJET/Typing Object Literals and Function References"

(New page: JavaScript object literals provide a way to define and create new objects.  They are frequently used to define data structures and lightweight class instances. Object Literals and Fu...)
 
 
(7 intermediate revisions by 3 users not shown)
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JavaScript object literals provide a way to define and create new objects.  They are frequently used to define data structures and lightweight class instances.
+
JavaScript object literals provide a way to define and create new objects.  They are also frequently used to define data structures and lightweight class instances.  
  
Object Literals and Function Refs are frequently used constructs in JavaScript; they can be assigned to variables and properties, returned by functions, and passed as arguments.
+
Object Literals and Function References are frequently used constructs in JavaScript; they can be assigned to variables and properties, returned by functions, and passed as arguments.  
  
In this example Point is comprised of two int properties, Line is comprised of two Point properties and the function SimpleLine takes two Point arguments.   We also define two function refs, createLine and isSingularity.
+
In this example:
 +
 
 +
*Point is comprised of two ''Number'' properties  
 +
*Line is comprised of two ''Point'' properties  
 +
*Define the function ''SimpleLine'' that takes two ''Point'' arguments  
 +
*Define two function references: ''createLine'' and ''isSingularity''
  
 
<source lang="javascript">
 
<source lang="javascript">
Line 9: Line 14:
 
.defs ({
 
.defs ({
 
     Point: {
 
     Point: {
         x: undefined,   //< Number
+
         x: undefined,   //< Number
         y: undefined    //< NumberNumber    },
+
         y: undefined    //< Number 
 +
    },
 
     Line: {
 
     Line: {
         start: undefined,   //< Shape.Point
+
         start: undefined,   //< Shape:Point
         end: undefined       //< Shape.Point
+
         end: undefined     //< Shape:Point
 
     },
 
     },
 
+
     //> public Shape.Line createLine(Shape::Point pt1, Shape::Point pt2)
+
     //> public Shape.Line createLine(Shape:Point pt1, Shape:Point pt2)
 
     createLine : vjo.NEEDS_IMPL,
 
     createLine : vjo.NEEDS_IMPL,
 
+
     //> public boolean isSingularity(Shape.Line line)
+
     //> public boolean isSingularity(Shape:Line line)
 
     isSingularity: vjo.NEEDS_IMPL
 
     isSingularity: vjo.NEEDS_IMPL
 
 
})
 
})
 
.endType();
 
.endType();
</source>
+
</source> The ''vjo.NEEDS_IMPL'' is a placeholder object in that says that a Function is the value for this element.
When you need to refer to an otype definition from another type you must:
+
  
Use the fully qualified name of the type, or use the _.needs_ Comment, which serves as a shortcut to the _otype_ namespace.
+
When you need to refer to an otype definition from another type you must:
  
Do not include the _otype_ in a _.needs_ section; _otypes_ are not true types, but are used to provide a namespace for custom types.
+
*Use the fully qualified name of the type, or use the ''.needs'' Comment, which serves as a shortcut to the ''otype'' namespace.
 +
*Do not include the ''otype'' in a ''.needs'' section; ''otypes'' are not true types, but are used to provide a namespace for custom types.
  
The following example:
+
The following example:  
  
Uses the _needs_ Comment to create a shortcut for the _otype namespace_, _samples.Shape_.
+
*Uses the ''needs'' Comment to create a shortcut for the ''otype namespace'', ''Shape''
 
+
*Declares two ''Point'' properties and a ''Line'' property  
Declares two _Point_ properties and a _Line_ property
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*Declares a function that takes two ''Point'''s and returns a ''Line''
 
+
*Declares a function that take a ''Line'' and returns a boolean
Declares a function typed as _SimpleLine_
+
  
 
<source lang="javascript">
 
<source lang="javascript">
vjo.ctype('samples.ConstructShape')
+
vjo.ctype('MyShape')
//> needs samples.Shape
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//> needs Shape
 
.protos({
 
.protos({
     point1 : {x:0, y:0},    //< Shape::Point
+
     point1 : {x:0, y:0},    //< Shape:Point
     point2 : {x:10, y:0},     //< Shape::Point
+
     point2 : {x:10, y:0},   //< Shape:Point
    line1 : undefined,        //< Shape::Line
+
 
+
     //> public Shape.Line createLine(Shape:Point pt1, Shape:Point pt2)
     //> public Shape.SimpleLine createLine()
+
 
     createLine : function(pt1, pt2) {
 
     createLine : function(pt1, pt2) {
        this.line1 = {start: pt1, end: pt2} ;
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    this.point1 = pt1 ;
 +
    this.point2 = pt2 ;
 +
    return {start: pt1, end: pt2} ;
 +
    },
 +
   
 +
    //> public boolean isSingularity(Shape:Line line)
 +
    isSingularity: function(line) {
 +
return line.start.x == 0
 +
&& line.start.y == 0
 +
&& line.end.x == 0
 +
&& line.end.y == 0 ;
 
     }
 
     }
 
})
 
})
 
.endType();
 
.endType();
</source>
+
</source>
 +
 
 +
It is important to note that we can use our VJET types in freeform Javascript as well <source lang="javascript">
 +
//> Shape:Point
 +
var point1 = {x:0, y: 0};
 +
 +
//> Shape:Point
 +
var point2 = {x:10, y:20};
 +
 +
//> Shape.Line createLine(Shape:Point pt1, Shape:Point pt2)
 +
function createLine(pt1, pt2) {
 +
point1 = pt1 ;
 +
point2 = pt2 ;
 +
    return {start: pt1, end: pt2};
 +
}
 +
 
 +
//> boolean isSingularity(Shape:Line line)
 +
function isSingularity(line) {
 +
return line.start.x == 0
 +
&& line.start.y == 0
 +
&& line.end.x == 0
 +
&& line.end.y == 0
 +
}
 +
 
 +
var line1 = createLine(point1, point2) ;
 +
var line2 = createLine(point1, point1) ; // is the singularity
 +
 
 +
var out = vjo.sysout.println ; // Will output to the Eclipse console
 +
 
 +
out("line1 singularity: " + isSingularity(line1)) ;
 +
out("line2 singularity: " + isSingularity(line2)) ;
 +
</source>  
  
[[Category:VJET]]
+
[[Category:VJET]] [[Category:VJO]]

Latest revision as of 15:54, 20 March 2013

JavaScript object literals provide a way to define and create new objects.  They are also frequently used to define data structures and lightweight class instances.

Object Literals and Function References are frequently used constructs in JavaScript; they can be assigned to variables and properties, returned by functions, and passed as arguments.

In this example:

  • Point is comprised of two Number properties
  • Line is comprised of two Point properties
  • Define the function SimpleLine that takes two Point arguments
  • Define two function references: createLine and isSingularity
vjo.otype('Shape')
.defs ({
    Point: {
        x: undefined,   //< Number
        y: undefined    //< Number   
    },
    Line: {
        start: undefined,   //< Shape:Point
        end: undefined      //< Shape:Point
    },
 
    //> public Shape.Line createLine(Shape:Point pt1, Shape:Point pt2)
    createLine : vjo.NEEDS_IMPL,
 
    //> public boolean isSingularity(Shape:Line line)
    isSingularity: vjo.NEEDS_IMPL
})
.endType();
The vjo.NEEDS_IMPL is a placeholder object in that says that a Function is the value for this element.

When you need to refer to an otype definition from another type you must:

  • Use the fully qualified name of the type, or use the .needs Comment, which serves as a shortcut to the otype namespace.
  • Do not include the otype in a .needs section; otypes are not true types, but are used to provide a namespace for custom types.

The following example:

  • Uses the needs Comment to create a shortcut for the otype namespace, Shape
  • Declares two Point properties and a Line property
  • Declares a function that takes two Point's and returns a Line
  • Declares a function that take a Line and returns a boolean
vjo.ctype('MyShape')
//> needs Shape
.protos({
    point1 : {x:0, y:0},     //< Shape:Point
    point2 : {x:10, y:0},    //< Shape:Point
 
    //> public Shape.Line createLine(Shape:Point pt1, Shape:Point pt2)
    createLine : function(pt1, pt2) {
    	this.point1 = pt1 ;
    	this.point2 = pt2 ;
    	return {start: pt1, end: pt2} ;
    },
 
    //> public boolean isSingularity(Shape:Line line) 
    isSingularity: function(line) {
		return line.start.x == 0 
			&& line.start.y == 0
			&& line.end.x == 0
			&& line.end.y == 0 ;
    }
})
.endType();
It is important to note that we can use our VJET types in freeform Javascript as well
//> Shape:Point
var point1 = {x:0, y: 0};
 
//> Shape:Point
var point2 = {x:10, y:20};
 
//> Shape.Line createLine(Shape:Point pt1, Shape:Point pt2)
function createLine(pt1, pt2) {
	point1 = pt1 ;
	point2 = pt2 ;
    return {start: pt1, end: pt2};
}
 
//> boolean isSingularity(Shape:Line line)
function isSingularity(line) {
	return line.start.x == 0 
		&& line.start.y == 0
		&& line.end.x == 0
		&& line.end.y == 0 		
}
 
var line1 = createLine(point1, point2) ;
var line2 = createLine(point1, point1) ; // is the singularity
 
var out = vjo.sysout.println ; // Will output to the Eclipse console
 
out("line1 singularity: " + isSingularity(line1)) ;
out("line2 singularity: " + isSingularity(line2)) ;

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