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< VE
Revision as of 13:33, 9 October 2009 by (Talk | contribs)

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So, you want to build VE locally, so that you can contribute to the project? Awesome. Here's what you'll need:

  • For VE 1.4, you'll need Eclipse 3.4 SDK and related requirements (EMF 2.4, GEF 3.4).
  • For VE 1.5, you'll need Eclipse 3.5 SDK and related requirements (EMF 2.5, GEF 3.5).

Fetch Sources

The easiest way to get the VE project sources into your workspace is to fetch the Project Set File (PSF) to your machine, then use Eclipse to import projects from that file. The PSFs are located in this folder in CVS:

Once you have the PSFs, you can import projects into your workspace with

File > Import > Team > Team Project Set

Install Binary requirements

To be able to compile VE in your workspace using PDE/UI, you will also need to install these requirements (see and

Additionally, will list any other zipped requirements or update sites from which dependencies must be installed.

Run Local Build

If you are only concerned with compiling VE sources in your workspace in order to generate a patch, you're done!

However, if you'd like to verify that your changes do not break the VE build when run headlessly in Hudson, you will need to run a local build.

First, configure to point to the correct values for paths (java_home, buildDir, downloadsDir, etc.).

Next, ensure that you're using the correct version of the Eclipse SDK for your platform; by default will have the Linux PPC version since that's what's used on to build VE.

Finally, right-click build.xml and select Run As > Ant Build.

If you configured correctly, you should then run a local build. Note that if you're on Windows or Mac, you can compile but cannot run the headless JUnit Plugin tests. However, you can run those tests in your Eclipse.

See Also

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