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Difference between revisions of "Using VIBE with ICE"

(Adding VIBE to an Existing Project)
(Adding VIBE to an Existing Project)
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[[File:Create_item_wiz.png]]
 
[[File:Create_item_wiz.png]]
  
[[File:Vibe_model_added.png]]
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Next, select ''VIBE Model'' and click ''Finish''.
  
'''Fig 7.'''The VIBE Model item is now added to your project
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[[File:ICE_VIBE_item-selector_stc.png]]
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The VIBE Model is now visible in the "Project" view pane.
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[[File:Vibe_model_added.png]]
  
Similarly,the other VIBE items can be added in order to run the simulation.
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Other VIBE items can be added to a project by going through the steps outlined above. The user can also execute their simulations from within their project.

Revision as of 11:54, 28 November 2016

Using ICE to run VIBE (Virtual Integrated Battery Environment) simulations

ICE provides three items that can be used to configure and run VIBE simulations:

  • VIBE Key-Value Pair – Allows the user to specify variable values in a simulation. This item is optional.
  • VIBE Launcher – Runs the specified simulation.
  • VIBE Model – Allows the user to configure the simulation setup parameters.

To select one of these items from the list of available plugins in ICE, click the Create an Item button (stylized as a '+') in the "Item Viewer" view pane/tab.

Create an item.png

This will present the user with a dialog that lists available ICE plugins (including three VIBE-related items), as show below.

Vibe model.png

To start, the user should select the VIBE Model item and click Finish. This will open the "VIBE Model" form.


Creating a VIBE Model

In this initial example, the "VIBE Model" form (pictured below) will be populated with the information for the default "VIBE Model" case, which is suitable for this tutorial.

Advanced users can customize the variables in this form to suit their use case.

Vibe Model 1.png

The "VIBE Model" form should be exported to a VIBE readable file using the combo box in the upper right hand corner.

Select Export to VIBE INI Format from the dropdown menu and click GO! to write the input file.

ICE VIBE process select stc.png


Creating a VIBE Launcher

The next step is to add the "VIBE Launcher" item to the workflow.

Just as before, click the Create an Item button (stylized as a '+') in the "Item Viewer" view pane/tab.

Create an item.png

This will present the user with a dialog that lists available ICE plugins (including three VIBE-related items), as show below.

This time select VIBE Launcher from the list and click Finish. This will open the "VIBE Launcher" form.

ICE VIBE launcher stc.png

The "VIBE Launcher" form (pictured below) will be populated with the information for the default "VIBE Launcher" case, which is suitable for this tutorial.

Vibe Launcher conf.png

The "VIBE Model" form's output should have resulted in a *.conf input file that should be saved in the default ICE development directory—the input file is called VIBE_Model_1.conf in this case.

To locate the input file, the user can select Browse... if the file is not automatically populated in the "Input File" combo box, as pictured above.


Run the Simulation

To run the simulation save the item (File > Save) and then click Go!

ICE VIBE launcher GO stc.png


Adding VIBE to an Existing Project

A "VIBE Model" item can also be created within an existing project.

In the "Project Explorer" view pane, right click on the project and choose New > Other. This action will prompt the "Select a Wizard" dialog.

New other.png

From the "Select a Wizard" dialog, select Create Item Wizard and click Next.

Create item wiz.png

Next, select VIBE Model and click Finish.

ICE VIBE item-selector stc.png

The VIBE Model is now visible in the "Project" view pane.

Vibe model added.png

Other VIBE items can be added to a project by going through the steps outlined above. The user can also execute their simulations from within their project.

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