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< Scout‎ | Concepts
Revision as of 17:07, 9 November 2010 by (Talk | contribs) (first version)

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A table is data structure that can be represented in a TablePage or a TableField.

  • implements: I obj.pngITable
  • extends: C obj.pngAbstractTable


Table can contains a set of structured data: the structure of the entity is defined by the columns. Each entity contained in the table is a row. At the intersection of a column and a row is a Cell. A Cell describes how the value is represented (displayed text, colors, style, icon...).


magine the you want to represent Persons that are structured as followed:

  • Name (String)
  • First name (String)
  • Age (Integer)
  • Date of birth (Date)

A such table needs to contains 4 columns :

Add a Diagram to represent this table

Access to the data

To access a value of a table, the common pattern is to go throw the column. For example if you want to access the age of a person, at a precise row index r, the code is:

  private Integer getAgeOfPersonAtRow(int r){
    return getTable().getAgeColumn().getValue(r);


Organize these subsections in section + subsection. Add description

Load the data

in the page or in the field

add row

Display/Hide the data

Table provides support to sort, to filter how the content is represented.


Table also manages selection.



Table can also contains Menus, to provide a possibility to trigger some actions (Menus are displayed in the context menu of the table).


Summary Cell, Primary Columns

See Also

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