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Difference between revisions of "Platform UI/Retrospective/3.5"

(What worked well)
(Add my thoughts.)
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* I liked that we had no big surprises or dramas during the end game. ''-Boris''
 
* I liked that we had no big surprises or dramas during the end game. ''-Boris''
 
* I think the new bug triage strategy was a great idea. ''-Eric''
 
* I think the new bug triage strategy was a great idea. ''-Eric''
 +
** +1. ''-Remy''
  
 
==  What didn't work well ==
 
==  What didn't work well ==
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==  Ideas for improvement ==
 
==  Ideas for improvement ==
 +
* I think we still have too many bugs that goes fixed without a unit test. This is not specific to the 3.5 cycle. I will admit that we have a severe "lack of resources" problem on UI. ''-Remy''
 
*
 
*

Revision as of 23:48, 10 July 2009

What worked well

  • I liked that we had no big surprises or dramas during the end game. -Boris
  • I think the new bug triage strategy was a great idea. -Eric
    • +1. -Remy

What didn't work well

  • Unfortunately, some of the performance regressions were discovered very late. We should pay more attention to this earlier in the cycle. -Boris

Ideas for improvement

  • I think we still have too many bugs that goes fixed without a unit test. This is not specific to the 3.5 cycle. I will admit that we have a severe "lack of resources" problem on UI. -Remy

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