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Papyrus Software Designer

Revision as of 04:02, 10 October 2016 by (Talk | contribs) ( moved page Papyrus Designer to Papyrus Software Designer: Tool name has been updated)

Papyrus Software Designer

What is Papyrus Software Designer?

Papyrus designer is an extension of the UML Papyrus editor. It supports the software design by providing code generation from models including embedded and real-time systems as potential targets. In does this at two different levels of abstraction.

  • Direct code generation for a specific programming language. Currently, C++ and Java are supported, C will be supported soon. The code generator also support reverse and roundtrip code generation.
    • Java code generation
    • C++ code generation
    • Adding a New Code Generator: Apart from the aforementioned programming language, it is also possible to develop and integrate other code generators to Papyrus. To learn about how to add a new code generator to Papyrus, refer to the following wikipage.
  • Support for component-based models. In this case, the generation starts from a model that includes the definition of software components, hardware nodes and deployment information. The latter consists of a definition of the instances of components and nodes and an allocation between these. Code generation is done by a sequence of transformations steps. The model transformation takes care of some platform specific aspects (e.g. communication mechanisms or thread allocation), based on non-functional properties. This is complementary with the upcoming Papyrus architect that can create an allocation based on modeled analysis data such as period length or worst case execution times.

Papyrus Software Designer code generation

Tool Chain overview

Papyrus Software Designer is integrated into the open source UML editor Papyrus, The UML profile MARTE is used for non-functional properties. Parts of the component model were developed in the context of the French national project Flex-eWare.

Target audience

The following information assume that the reader already knows UML and the basics about component oriented design. In the sequel, you find information about the Papyrus Designer

Getting started and installation instructions

Input models for code generation

Using dedicated interaction components and realizing cross-cutting concerns via the container

Code generation from models

Discussion of a set of examples

Use of Papyrus Designer for reconfiguration (ongoing work)

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