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Difference between revisions of "OT Bytecode Attributes/PlayedBy"

(Purpose:)
(Intent)
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===Intent===
 
===Intent===
 
+
This attribute stores the base class a role class is bound to.
 +
 
The PlayedBy attribute is a fixed-length attribute used in the attributes table of the ClassFile structure.
 
The PlayedBy attribute is a fixed-length attribute used in the attributes table of the ClassFile structure.
 +
 
===Location:===
 
===Location:===
 
A role class which, or which super role class, is bound to a base class.
 
A role class which, or which super role class, is bound to a base class.

Revision as of 03:48, 7 April 2010

Attribute PlayedBy

Intent

This attribute stores the base class a role class is bound to.

The PlayedBy attribute is a fixed-length attribute used in the attributes table of the ClassFile structure.

Location:

A role class which, or which super role class, is bound to a base class.

Content:

The name of the bound base class.

Purpose:

The OTRE does not use this attribute at the moment(?).

Format:

    PlayedBy {
     u2 attribute_name_index;
     u4 attribute_length;
     u2 base_class_name_index;
    }

The items of the PlayedBy structure are as follows:

  • attribute_name_index
The constant_pool entry at that index must be a CONSTANT_Utf8_info representing the string "CallinRoleBaseBindings".
  • attribute_length
The value of the attribute_length item indicates the length of the attribute, excluding the initial six bytes.
  • base_class_name_index
The constant_pool index representing the fully qualified name of the base class, as given in the source code from which this class file was compiled.

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