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OTExample Observer

This is a reusable implementation of the omnipresent design pattern "Observer"

Note, that a well designed program in Object Teams will usually not require an explicit Observer infrastructure. See the Stopwatch example for an example, how a plain callin-binding (OTJLD §4) suffices.

This demo should, however, give a quick understanding to some techniques of Object Teams for all who are familiar with the Observer pattern (the OTDT ships with a simpler version of this pattern).

protocol/
ObserverPattern
This implements the GoF pattern very straight forwardly.

Open spots are:

  • method Subject.changeOp which should be triggered at relevant base-level events
  • and the abstract method Observer.update() which should realize the Observer's reaction.
flower_example/
Bee
Hummingbird
Flower
Implement some base entities
flower_example/
ObservingOpen
ObservingClose
Two applications of the Observer pattern
binding the above open spots using callin (OTJLD §4) and callout (OTJLD §3) bindings.
flower_example/
Main
A simple main program

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