Difference between revisions of "OTExample Observer"
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− | + | ===This is a reusable implementation of the omnipresent design pattern "Observer"=== | |
− | Note, that a well designed program in Object Teams will usually not require an explicit Observer infrastructure. See the [[OTExample_Stopwatch | Stopwatch]] example for an example, how a plain callin-binding ( | + | Note, that a well designed program in Object Teams will usually not require an explicit Observer infrastructure. See the [[OTExample_Stopwatch | Stopwatch]] example for an example, how a plain callin-binding ({{otjld|4|}}) suffices. |
− | This demo should, however, give a quick understanding to some techniques of Object Teams for all who are familiar with the Observer pattern | + | This demo should, however, give a quick understanding to some techniques of Object Teams for all who are familiar with the Observer pattern. In fact, after studying this example you will already know most of the relevant Object Teams concept needed for most applications. |
+ | ''Note: the OTDT ships with a slightly simpler version of this pattern''. | ||
+ | |||
+ | ====Elements of the example==== | ||
<table> | <table> | ||
<tr> | <tr> | ||
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:[[OTExample_Observer/ObservingClose|ObservingClose]]</td> | :[[OTExample_Observer/ObservingClose|ObservingClose]]</td> | ||
<td style="vertical-align:top;">'''Two applications of the Observer pattern'''<br> | <td style="vertical-align:top;">'''Two applications of the Observer pattern'''<br> | ||
− | binding the above open spots using callin ( | + | binding the above open spots using callin ({{otjld|4|}}) and callout ({{otjld|3|}}) bindings.</td> |
</tr><tr> | </tr><tr> | ||
<td>flower_example/ | <td>flower_example/ | ||
− | :Main</td> | + | :[[OTExample_Observer/Main|Main]]</td> |
<td style="vertical-align:top;">'''A simple main program</td> | <td style="vertical-align:top;">'''A simple main program</td> | ||
</tr></table> | </tr></table> |
Latest revision as of 05:31, 24 February 2010
This is a reusable implementation of the omnipresent design pattern "Observer"
Note, that a well designed program in Object Teams will usually not require an explicit Observer infrastructure. See the Stopwatch example for an example, how a plain callin-binding (OTJLD §4) suffices.
This demo should, however, give a quick understanding to some techniques of Object Teams for all who are familiar with the Observer pattern. In fact, after studying this example you will already know most of the relevant Object Teams concept needed for most applications.
Note: the OTDT ships with a slightly simpler version of this pattern.
Elements of the example
protocol/ | This implements the GoF pattern very straight forwardly.
Open spots are:
|
flower_example/ | Implement some base entities |
flower_example/ | Two applications of the Observer pattern binding the above open spots using callin (OTJLD §4) and callout (OTJLD §3) bindings. |
flower_example/ | A simple main program |