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Difference between revisions of "EclipseSummit2010 MobileDevelopmentSymposium"

(Topics)
Line 1: Line 1:
 
== Topics  ==
 
== Topics  ==
  
*How can Eclipse be used to support mobile development ?<br>
+
* Monetary aspects
*Can Eclipse be used to design graphical user interfaces ?<br>
+
** Costs incurred for starting development
*How can Eclipse be used to test and deploy mobile applications ?<br>
+
*** Have to buy SDK?
*How can mobile applications be monetized ?<br>
+
*** Costs for development devices?
*How can mobile applications be updated ?
+
*** Admission fees to app stores?
*How can mobile application be distributed ?
+
*** Submission fees for apps?
*What is the total cost ownership ?
+
** Strategies for earning money with mobile apps
*What about portability / lock-in ?
+
*** Freemium
 +
*** Micro-Payment for apps
 +
*** In-App purchase
 +
*** Apps as a complementary feature of larger systems
 +
*** TCO for an App / App development in general
 +
* Programming models
 +
** Which programming models are being used?
 +
** How much influence do you have over your device? Not so long ago, Apple promoted the use of web technologuies to build "apps" for the iPhone!
 +
** Tooling
 +
*** Eclipse-based
 +
*** Non-Eclipse-based
 +
*** Support for building GUIs?
 +
*** System requirements (i.e. need MacOS / Windows / ...)
 +
** In how far does development for mobile devices look / feel different from development for desktop / enterprise applications?
 +
* Cross-Platform
 +
** How important is it?
 +
** How can we achieve it?
 +
** Tools and Frameworks for cross-platform development (ie. Appcelerator, MDSD, ect.)
 +
* Distribution channels
 +
** Need to use app store?
 +
** Can deploy freely?
 +
** Deployment strategies for enterprises (private / in-house deployments)
 +
** Updating strategies
 +
* What about portability / lock-in?
  
 
== Call for Paper (Position Paper)  ==
 
== Call for Paper (Position Paper)  ==
  
 
TODO...<br>
 
TODO...<br>

Revision as of 10:30, 23 September 2010

Topics

  • Monetary aspects
    • Costs incurred for starting development
      • Have to buy SDK?
      • Costs for development devices?
      • Admission fees to app stores?
      • Submission fees for apps?
    • Strategies for earning money with mobile apps
      • Freemium
      • Micro-Payment for apps
      • In-App purchase
      • Apps as a complementary feature of larger systems
      • TCO for an App / App development in general
  • Programming models
    • Which programming models are being used?
    • How much influence do you have over your device? Not so long ago, Apple promoted the use of web technologuies to build "apps" for the iPhone!
    • Tooling
      • Eclipse-based
      • Non-Eclipse-based
      • Support for building GUIs?
      • System requirements (i.e. need MacOS / Windows / ...)
    • In how far does development for mobile devices look / feel different from development for desktop / enterprise applications?
  • Cross-Platform
    • How important is it?
    • How can we achieve it?
    • Tools and Frameworks for cross-platform development (ie. Appcelerator, MDSD, ect.)
  • Distribution channels
    • Need to use app store?
    • Can deploy freely?
    • Deployment strategies for enterprises (private / in-house deployments)
    • Updating strategies
  • What about portability / lock-in?

Call for Paper (Position Paper)

TODO...

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