Notice: this Wiki will be going read only early in 2024 and edits will no longer be possible. Please see: https://gitlab.eclipse.org/eclipsefdn/helpdesk/-/wikis/Wiki-shutdown-plan for the plan.
Difference between revisions of "Category:Object Teams Patterns"
(→Data Flow) |
|||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | =Patterns by category= | ||
+ | ''These listings are not disjoint as a single pattern can be attributed to different categories.'' | ||
+ | |||
+ | ==Architectural Patterns== | ||
+ | * [[OTPattern/Connector|Connector]] | ||
+ | * [[OTPattern/ObserversMediatorActuators|ObserversMediatorActuators]] | ||
+ | * [[OTPattern/TeamComponent|TeamComponent]] | ||
+ | |||
==Behavioral Patterns== | ==Behavioral Patterns== | ||
Line 4: | Line 12: | ||
* [[OTPattern/Double Dispatch|Double Dispatch]] | * [[OTPattern/Double Dispatch|Double Dispatch]] | ||
* [[OTPattern/Notification|Notification]] | * [[OTPattern/Notification|Notification]] | ||
+ | * [[OTPattern/PeerNotification|PeerNotification]] | ||
+ | * [[OTPattern/PerThreadRole|PerThreadRole]] | ||
===Data Flow=== | ===Data Flow=== | ||
* [[OTPattern/TeamComponent|TeamComponent]] | * [[OTPattern/TeamComponent|TeamComponent]] | ||
+ | * [[OTPattern/AssociateByNesting|AssociateByNesting]] | ||
+ | |||
+ | ===State=== | ||
+ | * [[OTPattern/InnerState|InnerState]] | ||
+ | * [[OTPattern/StateRole|StateRole]] | ||
+ | * [[OTPattern/PerThreadRole|PerThreadRole]] | ||
+ | |||
+ | == Structural Patterns== | ||
+ | * [[OTPattern/BaseclassGeneralization|BaseclassGeneralization]] | ||
+ | * [[OTPattern/TeamComponent|TeamComponent]] | ||
+ | * [[OTPattern/TournamentPolymorphism|TournamentPolymorphism]] | ||
+ | * [[OTPattern/TransparentRole|TransparentRole]] | ||
+ | * [[OTPattern/VirtualAssociation|VirtualAssociation]] | ||
+ | * [[OTPattern/VirtualRefactoring|VirtualRefactoring]] | ||
+ | == Idioms == | ||
+ | * [[OTPattern/ObjectRegistration|ObjectRegistration]] | ||
[[Category:Object Teams|Patterns]] | [[Category:Object Teams|Patterns]] |
Latest revision as of 17:13, 28 November 2010
Contents
Patterns by category
These listings are not disjoint as a single pattern can be attributed to different categories.
Architectural Patterns
Behavioral Patterns
Control Flow
Data Flow
State
Structural Patterns
- BaseclassGeneralization
- TeamComponent
- TournamentPolymorphism
- TransparentRole
- VirtualAssociation
- VirtualRefactoring
Idioms
Pages in category "Object Teams Patterns"
The following 14 pages are in this category, out of 14 total.