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EDT:Declaring widgets
Revision as of 18:09, 13 February 2012 by Unnamed Poltroon (Talk)
When you write a Rich UI application, the typical process is as follows:
- Create a Handler type of stereotype RUIHandler.
- Declare the widgets and customize them; for example, by assigning and coding event handlers.
- Display a given widget by including it either in the initialUI array of the Rich UI handler or in the children array of another widget.
- Write initialization code in the on-construction function.
This page gives examples of widget declaration and use.
Contents
- 1 BidiTextArea
- 2 BidiTextField
- 3 Box
- 4 Button
- 5 Checkbox
- 6 Combo
- 7 DataGrid and related types
- 8 DIv, FloatLeft, and FloatRight
- 9 DojoAccordionContainer
- 10 DojoBarGraph
- 11 DojoBorderContainer
- 12 DojoBubbleChart
- 13 DojoButton
- 14 DojoCalendar
- 15 DojoCheckbox
- 16 DojoColorPalette
- 17 DojoComboBox
- 18 DojoContentPane
- 19 DojoContextMenu
- 20 DojoCurrencyTextBox
- 21 DojoDateTextBox
- 22 DojoDialog
- 23 DojoEditor
- 24 DojoGrid
- 25 DojoHorizontalSlider
- 26 DojoLineGraph
- 27 DojoMenu
- 28 DojoMenuItem
- 29 DojoPieChart and related types
- 30 DojoProgressBar
- 31 DojoRadioGroup
- 32 DojoStackContainer
- 33 DojoTabContainer
- 34 DojoTextArea
- 35 DojoTextField
- 36 DojoTimeTextBox
- 37 DojoTitlePane
- 38 DojoToggleButton
- 39 DojoTooltip
- 40 DojoTooltipDialog
- 41 DojoTree
- 42 DojoTreeNode
- 43 GridLayout and related types
- 44 Grouping
- 45 HTML
- 46 Hyperlink
- 47 Image
- 48 List
- 49 ListMulti
- 50 PasswordTextField
- 51 RadioGroup
- 52 Shadow
- 53 Span
- 54 TextArea
- 55 TextField
- 56 TextLabel
- 57 Tooltip
- 58 Tree and related types
BidiTextArea
BidiTextField
Box
Button
Checkbox
Combo
DIv, FloatLeft, and FloatRight