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EDT:IDE
Revision as of 19:41, 15 June 2011 by Unnamed Poltroon (Talk)
Functional breakdown of the EDT IDE
- EGL Perspective (bug 346111)
- Views
- EGL Parts List
- EGL Parts Reference
- EGL Parts List
- Project Explorer
- Convert to EGL project (done)
- Organize imports (files) (bug 348392)
- Format (files) (bug 348392)
- Copy, Paste, Delete (bug 348070)
- Refactoring (Move, Rename) (bug 348070)
- Misc (Link with editor, Filters, etc.) (bug 346118)
- Hide folders (Do we want to hide certain folders?)
- Source Editor
- Syntax highlighting (done)
- Outline view (done)
- Add import, Organize imports (done)
- Open on selection (done)
- Format (done)
- Content Assist
- Create callback functions
- Non-EGL actions (Toggle comment, Select all, Find/Replace, Redo, References, Declarations, Go to line)
- Ruler actions
- Folding (Enable folding, Expand all, Collapse all)
- Add task
- Add bookmark
- Syntax highlighting (done)
- Wizards
- EGL Project (done)
- Data Table (started)
- Interface, Service
- Library, Program (started)
- Package, Source File, Source Folder (done)
- Record
- Preferences
- Base (started)
- Compiler/Generator (started)
- Editor (bug 348217)
- Service
- Properties (Project, Folder, File)
- EGL Build Path (done)
- Compiler/Generator (started)
- Search
- UI (bug 346312)
- Indexing
- UI (bug 346312)
- Repository search (ASIST)
- Miscellaneous
- Open Part (done)
- Optimize EGL Project Build Order?
- Data Item Source Assistant?
- SQL
- EGL SQL Errors view
- Preferences
- SQL
- SQL Database Connections
- Properties
- EGL Runtime Data Source
- Source Editor
- SQL Record (Retrieve SQL, View Default Select, Validate Default Select)
- SQL Statement (Add, Add with Into, View, Validate, Remove, Reset)
- Add SQL Prepare Statement
- Rich UI
- EGL Data view
- Preferences
- Visual Editor
- New RUI Project wizard
- New RUI Handler & RUI Widget wizards (started)
- Builders
- Debugger
- Step through statements
- Set break points including conditional
- Variables view
- Modify variables
- Modify code (hot replace)
- View function stack
- Drop to frame
- Watch expressions
- Step between EGL and Java