Skip to main content

Notice: This Wiki is now read only and edits are no longer possible. Please see: https://gitlab.eclipse.org/eclipsefdn/helpdesk/-/wikis/Wiki-shutdown-plan for the plan.

Jump to: navigation, search

Difference between revisions of "Apogy/DeveloperGuide"

(Created page with "= Convert VRML (.wrl) to Wavefront (.obj) = # If the VRML file is of version 1.0 (#VRML V1.0), first convert it to VRML version 2.0. On Windows, a converter can be found at: h...")
 
 
Line 5: Line 5:
 
# Export the geometry to .obj: File→Export→Wavefront (.obj)
 
# Export the geometry to .obj: File→Export→Wavefront (.obj)
 
# Setup the Export OBJ settings as shown:
 
# Setup the Export OBJ settings as shown:
[[File:Apogy_ExportWrlToObjBlenderSettings.png||400px|alt=Blender Settings.]]
+
 
 +
[[File:Apogy export wrl to obj blender settings.png||200px|alt=Blender Settings.]]

Latest revision as of 13:14, 13 November 2018

Convert VRML (.wrl) to Wavefront (.obj)

  1. If the VRML file is of version 1.0 (#VRML V1.0), first convert it to VRML version 2.0. On Windows, a converter can be found at: http://ftp.carnet.hr/misc/VRML/utilities/converters/vrml1to2/
  2. Import the VRML file into Blender: File→Import→X3D Extensible 3D (.x3d/.wrl);
  3. Delete all non essential elements (Camera, Lamp, Cube, etc.) from the scene. Only keep the required geometry.
  4. Export the geometry to .obj: File→Export→Wavefront (.obj)
  5. Setup the Export OBJ settings as shown:

Blender Settings.

Back to the top