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Tree Views for Zest

Revision as of 15:02, 8 June 2009 by Mateusz.matela.gmail.com (Talk | contribs) (added repository url, updated current tasks)

This is the wiki page for a project Google_Summer_of_Code_2009


The goal of this project is to provide two additional viewers into Zest project: Space Tree and Treemap. Space Tree is a powerful form of visualization for large sets of tree-structured data, that concentrates on dynamic rescaling and hiding of branches. Treemap is a well known visualization method using nested rectangles, which areas correspond to some aspects of presented data. This project will implement this idea in a traditional form but also try to experiment on it.

Detailed Description

Space Tree

Space Tree is presented here. The idea of presenting parts of a tree by scaling and hiding its parts is simple yet powerful. The paper publicized on the site provides a lot of information on what presentation methods are preferable to the user and which just look cool without increasing usability. Generally I'm going to stick to this advice, but to some extend I also want to try some new ideas. For example I think it won't harm to use some transparency effects while hiding a subtree (although I don't know yet whether the underlaying graphic libraries allow transparency). I think a good way to present the Space Tree viewer in action is to add it to the plug-in dependency visualization project (the Plug-in Dependency View in SDK is based on a tree after all).


The second viewer I'd like to provide is Treemap. One practical use of this presentation method I've seen is to show sizes of files and folders on disk. Personally, I never liked Treemaps because the constraint of all areas being perfect rectangles tiling a bigger rectangle seems unnatural and unnecessary to me. Its only advantage I can see is that it's easier to put labels on the tiles. But in most applications I've seen tiles aren't even labeled. That's why I'd like to try some other forms of Treemap in addition to the traditional one.

Circle View

One idea is to use circles. The graph area will have some empty spaces between circles, but I think it will look more natural. If smaller circles are put in the empty space between bigger circles, the whole picture will resemble foam (or fractals :)). Subtrees can be showed as a set of smaller circles inside a bigger circle. This requires either to break the rule that the area of a node is the sum of its children area, or to not show all the children. This might be a problem in some uses. Another option is to show a node's children in a form of pie chart, but I think this would cause too much inconsistency. Also, the algorithm for placing the circles so that they don't leave a lot of empty space will probably be complicated. But I think finding an approximate solution will be enough to make the graph look nice. It's worth to note that the circles won't have to be completely repositioned if their sizes change (it would only cause some more empty space). All in all, I think it's worth to implement this idea.

Polygon View

Another option is to form something resembling a Voronoi diagram. Of course the cells won't have to completely fulfill Voronoi diagram's properties, the main idea is to resign from rectangles and use more irregular polygons. I think this will allow more balance in the picture in comparison to traditional Treemaps, where usually there are a few big tiles on one side and all the small tiles are crowded in the corner. This method also won't be vulnerable to changes of cell sizes (it would have to resize all the cells, but without changing their positions). Again, designing an algorithm to create charts that look good is quite a challenge but I think I can manage to find a reasonably effective solution.

All the implementations of Treemaps will also require a mechanism for cutting out subtrees that are too deep and zooming into selected nodes as it will not always be possible to show all leaves of the tree in a readable fashion. The exemplary application for Treemap will be a simple disk-usage presentation.

To sum it up, I think the Space Tree viewer will be very useful as its functionality has been tested in aforementioned paper. The Treemap, and especially the last two presentation methods are more risky, but also more interesting :)


  • May 23 - June 5: prepare a tree model and general architecture of the tree viewer
    • Redesign of the model for layout algorithms Progress.gif
    • Port existing layout algorithms into new model
  • June 6 - July 17: working on Space Tree bug 277534
    • Features: TBA
  • July 18 - August 17: working on Treemaps bug 277537
    • Rectangle View features:
      • TBA
    • Circle View features:
      • TBA
    • Polygon View features:
      • TBA

To see all related bugs, use this query.

Useful Resources

Here I'll put links to cool sites, articles and other resources that I find inspiring. You're welcome to add your propositions.

Comments, suggestions, ideas...

Feel free to add your thoughts:)