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Difference between revisions of "Scout/HowTo/3.7/Add an icon"
m (Add an icon to Scout moved to Scout/HowTo/Add an icon) |
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===== Add the icon file to the project ===== | ===== Add the icon file to the project ===== | ||
− | In the ''' | + | In the {{ScoutLink|Concepts|Shared Plug-In|'''Shared''' Plug-In}} (e.g. <code>tutorialMiniCrm.shared.tutorialMiniCrm</code>) add the icon file to the <code>resources/icons</code> folder. |
Scout supports many different picture formats. You can use a PNG file that has a size of 16*16 pixels. | Scout supports many different picture formats. You can use a PNG file that has a size of 16*16 pixels. |
Revision as of 03:26, 15 September 2010
The Scout documentation has been moved to https://eclipsescout.github.io/.
Add the icon file to the project
In the The Scout documentation has been moved to https://eclipsescout.github.io/. (e.g. tutorialMiniCrm.shared.tutorialMiniCrm
) add the icon file to the resources/icons
folder.
Scout supports many different picture formats. You can use a PNG file that has a size of 16*16 pixels.
Link your file to your application
Open the Icons class in the shared project (e.g. tutorialMiniCrm.shared.tutorialMiniCrm.Icons) and add a new line like this:
public static final String UserHome ="home_red";
- Name of the constant is the name that you will use in your application. (e.g. UserHome)
- Value is the name of your file without the extension. (e.g. home_red.png)
Use your icon
When you need to provide an Icon you can now use the Icons class. For example:
@Override protected String getConfiguredIconId(){ return Icons.UserHome; }
With the appropriate import:
import tutorialMiniCrm.shared.tutorialMiniCrm.Icons;
Of course the new icon is listed in the icon editor in the Scout SDK (Project > Shared > Icons > Scout Object Properties > Open icons editor).
It is also available in the icon chooser field in order to configure quickly your GUI.