Scout/Concepts/Form

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Revision as of 03:37, 31 October 2010 by Dev.jmini.fr (Talk | contribs)

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A form is both a model structure of a ui concept known as dialog or view and also a model of a wizard page. Wizard buttons are added automatically to the main box if missing.

  • implements: I obj.png<TODO:NameOfTheInterface>
  • extends: C obj.png<TODO:NameOfTheAbstractClass>

Contents

Description

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Add a description

TODO:

  • Main Box Field
  • Handlers: start the form with different behaviors (e.g. startNew and startModify)
  • Example of a form code of a simple form

Screenshot

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Add a screenshot (or remove this section, if there is no screenshot to make)


Properties

Defined with getConfiguredXxxxxx() methods.

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TODO
Add a description of important properties. The idea is not to recreate the JavaDoc of the getConfiguredXxxxxx() methods but to provide explanations, best practice, example... Group the properties by domain.


Events

Defined with execXxxxxx() methods.

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TODO
Add a description of important events. The idea is not to recreate the JavaDoc of the execXxxxxx() methods but to provide explanations, best practice, example... Group the events by domain.


See Also