Papyrus/Papyrus Developer Guide
- 1 Development Environment
- 2 Development Plan
- 3 Getting the code
- 4 Papyrus Architecture
- 5 Papyrus Generation
- 6 Papyrus Code Standards
- 7 Papyrus Coding guidelines
- 8 How To ...
- 9 Papyrus Build Process
- 10 New plugin Submition Process
To ease the development on Papyrus, each member of the team works with basically the same configuration.
Following is a description of the basic configuration:
Required External Plugins
Papyrus requires some external plugins in order to compile.
The following page maintain a list of Papyrus Required External Plugins
The specifications are available here : http://wiki.eclipse.org/Papyrus_Developer_Guide/Specifications
Getting the code
Connecting to the svn
The code is available under svn at this location http://dev.eclipse.org/svnroot/modeling/org.eclipse.mdt.papyrus/
PSF Following files will allow you to import all Papyrus plugins used during build phase:
- Nightly Builds:
Retrieve configuration files
The Papyrus Code Templates and Java Formatter files are available under the Papyrus repository in the plugin org.eclipse.papyrus.doc under the folder "templates"
FAQ How do I control the Java formatter
FAQ How can templates make me the fastest coder ever
Checkstyle : available soon
The note explains how to install the templates in your environment.
- Papyrus architecture is explained here: Papyrus Architecture
- Papyrus generation mechanism is explained here : Papyrus Developer Guide/Papyrus diagram generation
Papyrus Code Standards
- Java Doc - every class, method and field including private ones should be documented with Java Doc
- No abbreviations - the class, methods and variables should have meaningful names
- Formatting - the code should be formatted in accordance with format templates
- Compile - the modified code and other plugins should be compilable. Be sure to use Java 1.5 code compatibility. Check other plugins that could be influenced before commiting!
- Standard Java Rules coding - Unless specified differently, the Java Standard Coding rules should be applied : no abbreviations, variables starting with lower case; class and types with upper case; Composed name separated with upper case; no underscore in names; ...
- In case of doubt - check existing code from those following the rules :-)
Papyrus Coding guidelines
A few points may be a little tricky when coding for Papyrus. Among them :
Papyrus Plugin Naming Scheme and Folders Structure
- Papyrus plugins naming scheme and folder structure used to locate and name plugins is described here: Papyrus_Plugin_Naming_Scheme
Structure and behavior of papyrus
- Presentation of the papyrus stucture and the behavior of some parts Papyrus Developer Guide/Papyrus Structure Behavior
Papyrus Command Execution, History, Undo/Redo
- This first document describes the usage of editing domains and gmf/gef/emf commands. See this detailed article Papyrus Developer Guide/Editing Domains and Commands.
- This second document tries to explain how the differents Eclipse Command frameworks work and how they are related. It also explains how commands should be executed in Papyrus, in order to have correct undo/redo.
- Following UML model with code reverse can also be useful:
How To ...
Commit, Report Bugs, patchs (Code Contributing)
- How To - related to reporting bugs, patching, commit, ... Papyrus Developer Guide/How To- Code Contributing
Papyrus Code Examples
- How to - Related to Papyrus code,Papyrus Developer Guide/How To Code Examples
- Papyrus Log is explained here Papyrus Developer Guide/Papyrus Log
Currently Papyrus provides 2 editors kinds : Diagrams and Table. How to add your own editor kind is explained here Papyrus Developper Guide/How to - Add your own editor in Papyrus
Papyrus Build Process
- Papyrus build process on Athena is explained here Papyrus Developer Guide/Build Process.
New plugin Submition Process
New plugin should follow the submition process describe here: Papyrus New Plugin Submission Process