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Difference between revisions of "Orion/User Experience"

(New page: == Introduction == This page is a starting point for the direction and evolution of Orion's User Experience.   From [http://en.wikipedia.org/wiki/User_experience Wikipedia]: Us...)
 
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== Introduction ==
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=== Introduction ===
  
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This page is a starting point for the direction and evolution of Orion's User Experience. &nbsp;<br>
  
  
This page is a starting point for the direction and evolution of Orion's User Experience. &nbsp;
 
  
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From [http://en.wikipedia.org/wiki/User_experience Wikipedia]:
  
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User experience (UX) is the way a person feels about using a product, system or service.&nbsp;User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership, but it also includes a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system. User experience is subjective in nature, because it is about an individual’s feelings and thoughts about the system. User experience is dynamic, because it changes over time as the circumstances change.
  
From [http://en.wikipedia.org/wiki/User_experience Wikipedia]:
 
  
User experience (UX) is the way a person feels about using a product, system or service.&nbsp;User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership, but it also includes a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system. User experience is subjective in nature, because it is about an individual’s feelings and thoughts about the system. User experience is dynamic, because it changes over time as the circumstances change.
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Use Cases
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Revision as of 12:12, 2 May 2012

Introduction

This page is a starting point for the direction and evolution of Orion's User Experience.  


From Wikipedia:

User experience (UX) is the way a person feels about using a product, system or service. User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership, but it also includes a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system. User experience is subjective in nature, because it is about an individual’s feelings and thoughts about the system. User experience is dynamic, because it changes over time as the circumstances change.


Use Cases