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OTJ Primer

Revision as of 04:20, 3 June 2011 by Stephan.cs.tu-berlin.de (Talk | contribs)

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Idea.png
Is this the right level for me?

This page with its sub-pages tries to cover the middle ground, addressing readers who do want to learn the essential concepts of Object Teams without the burden of a detailed scientific discussion.

Throughout this text references into the OT/J Language Definition are given like this (see OTJLD §0), where the interested reader will find the detailed definitions.


The programming language OT/J introduces two new kinds of classes

  • Team obj.gif Teams
  • Role obj.png Roles

However, it is much more interesting to look at what happens between these things.
Here, OT/J introduces the following major relations:


Role Playing

RolePlaying.png

Role classes/objects are playedBy base classes/objects. The communication between the two part objects is defined using

  • callout method bindings for forwarding role-to-base
  • callin method bindings for intercepting method calls base-to-role

Details on Role Playing ...


Role Containment

RoleContainment.png

Role classes/objects are contained in a team instance.

  • Roles preferably communicate with other roles.
  • Roles can be confined to their enclosing team to protect them against external access
  • Data-flows between a team and its outside apply translation polymorphism to translate between roles and bases:
    • sending a role object to the outside applies lowering (role-to-base translation)
    • sending a base object into a team applies lifting (base-to-role translation)
  • Team activation controls the enablement of callin bindings

Details on Role Containment ...


Team Inheritances

TeamInheritance.png

  • A team class can be sub-classed including all its contained roles (similar to Java classes with inner classes)
  • A sub-team can override any of its inherited roles (different from Java inner classes).
  • An overriding role implicitly inherits from its overridden version.

Details on Team Inheritances ...