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[[GEF/GEF4 | GEF4]] is the unified effort to develop a new GEF 4.0 code base as a modernization of the current one (Draw2d and GEF (MVC) 3.x and Zest 1.x, in the following referred to as ''GEF proper''). Being developed in parallel to maintaining the GEF proper code base, [[GEF/GEF4 | GEF4]] is set up as a provisional component in order to not being bound to the same API compatibility constraints. Up to now development has been started by creating a new double-precsision Geometry API (see Bugzilla [https://bugs.eclipse.org/bugs/show_bug.cgi?id=355997 355997] for details) based on the Draw2d Geometry classes as a nucleus. Plans are to port the remaining parts of the Draw2d and GEF (MVC) 3.8 code base to it after the Juno release, as well as the up to now independently developed Zest2 code base (see  [https://bugs.eclipse.org/bugs/show_bug.cgi?id=372365 bug #372365] for details).
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__NOTOC__
  
== Source Code ==
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[[GEF/GEF4 | GEF4]] is the unified effort to develop a new GEF 4.x code base as a modernization of the current production components Draw2d/GEF (MVC) 3.x, and Zest 1.x. Being developed in parallel to maintaining the production components, [[GEF/GEF4 | GEF4]] is set up in terms of smaller, more lightweight [[#Components | components]]. Integration builds of GEF4 are available on a weekly basis (see [[#Developer Resources | Developer Resources]]), and GEF4 is part of the GEF contribution to the Mars simultaneous release.
After the Juno release, the complete source code of the [[GEF/GEF4 | GEF4]] provisional component will be located in the [http://git.eclipse.org/c/gef/org.eclipse.gef4.git/ GEF4 Git repository]. Up to now it only includes the [[GEF/GEF4/Geometry | GEF4 Geometry]] in its current state as well as the already existing release engineering infrastructure. The source code of the Zest2 component can now be found in the [http://git.eclipse.org/c/gef/org.eclipse.zest.git Zest Git repository].
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== Update Sites ==
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Information about the history and current plans and can be inferred from the following presentations/articles/posts:
A Tycho-based build infrastructure for the GEF4 provisional component has been configured under [https://hudson.eclipse.org/hudson/job/gef4-nightly-tycho https://hudson.eclipse.org/hudson/job/gef4-nightly-tycho]. The build job is triggered hourly in case of changes to the source code repository and further once per day. It produces an update-site, which does not get promoted to downloads.eclipse.org, but can directly be consumed from:
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* [http://www.eclipsecon.org/2012/sites/eclipsecon.org.2012/files/GEF_Past_Present_Future_0.pdf Alexander Nyßen (2012): GEF - Past, Present, and Future, EclipseCon NA, Reston (VA), 2012]
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* [http://www.eclipsecon.org/europe2012/sites/eclipsecon.org.europe2012/files/GEF4_Share_And_Enjoy_0.pdf Alexander Nyßen (2012): GEF4 - Share And Enjoy..., EclipseCon Europe, Ludwigsburg, 2012]
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* [http://www.eclipsecon.org/2013/sessions/gef4-share-and-enjoy Alexander Nyßen (2013): GEF4 - (Continue to) Share and Enjoy..., EclipseCon NA, Boston (MA), 2013]
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* [[media:GEF4_SwtFX.pdf | Alexander Nyßen (2013): GEF4 SwtFX (Lightning Talks), EclipseCon Europe, Ludwigsburg, 2013 ]]
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* [[media:GEF4.pdf | Alexander Nyßen (2013): GEF4, RheinJug, Düsseldorf, 2013 ]]
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* [https://www.eclipsecon.org/na2014/sites/default/files/slides/GEF4_There_s_really_something_going_on_0.pdf Alexander Nyßen (2014): GEF4 - There's really something going on!, EclipseCon NA, San Francisco (CA), 2014]
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* [https://www.eclipsecon.org/europe2014/sites/default/files/slides/GEF4_Our_mission_to_Mars.pdf Alexander Nyßen (2014): GEF4 - Our mission to Mars, EclipseCon Europe, Ludwigsburg, 2014]
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* [http://nyssen.blogspot.de/2014/11/iadaptable-gef4s-interpretation-of.html Alexander Nyßen (2014): IAdaptable - GEF4's Interpretation of a Classic, ANy's Argument (Blog)]
  
* [https://hudson.eclipse.org/hudson/job/gef4-nightly-tycho/lastSuccessfulBuild/artifact/update-site https://hudson.eclipse.org/hudson/job/gef4-nightly-tycho/lastSuccessfulBuild/artifact/update-site]
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== Current Status ==
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Having complete the migration of the Zest 2.x code base to GEF4 with Mars M6, we are currently working on closing parts of the remaining functional gap between GEF4 and GEF 3.x. From M7 onwards we will concentrate to build up a proper developer documentation here in the wiki.
  
In addition to this, integration, milestones, and release builds are promoted to downloads.eclipse.org and can be found here:
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Please note that (even including the intended Mars release version) '''all GEF4 API is still provisional''', i.e. there is no released API yet. Therefore, all API-packages are exported with the x-internal directive. To differentiate them from non-API packages, all non-API packages are explicitly named as 'internal' and are either not exported by the bundle manifest, or only via an x-friends directive (if they are used in other test bundles, etc.). You may want to consult the [[GEF/Contributor_Guide | Contributor Guide]] for details on how to set up your IDE to get rid of any restricted access warnings that are caused by this policy.
  
* [http://download.eclipse.org/tools/gef/gef4/updates/integration http://download.eclipse.org/tools/gef/gef4/updates/integration]
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== Components ==
* [http://download.eclipse.org/tools/gef/gef4/updates/milestones http://download.eclipse.org/tools/gef/gef4/updates/milestones]
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[[Image:GEF4_Vision.png|600px]]
* [http://download.eclipse.org/tools/gef/gef4/updates/releases http://download.eclipse.org/tools/gef/gef4/updates/releases]
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Note that while integration builds are promoted automatically once per week (every friday), milestone and release builds are published only manually on the respective occasions (not yet). Further note that these update sites are merged (so old builds are preserved), while the nightly update site gets replaced on each build.
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* [[Image:Ok_green.gif]][[GEF/GEF4/Common | <span style="color:#5B8E92">GEF4 Common</span>]] - Provides basic abstractions and infrastructure used by (potentially) all other GEF4 components.
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* [[Image:Ok_green.gif]][[GEF/GEF4/Geometry | <span style="color:#268558">GEF4 Geometry (Geometry / Geoemtry.Convert.SWT / Geometry.Convert.FX)</span>]] - Provides different abstractions (Euclidean, Projective, Planar) for 2D geometric calculations, and conversions of planar geometries (curves, shapes, poly shapes) to/from respective SWT, AWT, and JavaFX equivalents (as well as conversions between SWT and AWT geometries). Is already quite stable but still requires some performance optimizations. Also, change notification support is still lacking.
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* [[Image:Ok_green.gif]][[GEF/GEF4/FX | <span style="color:#4C6084">GEF4 FX (FX / FX.UI)</span>]] - Provides support for rendering IGeometry-based JavaFX shapes, visual anchor implementations, and common JavaFX-specific abstractions (FXConnection) to be used by upstream components. Also provides support for embedding SWT Controls via a generic adapter into a JavaFX scene graph using the JavaFX SWT integration. Also enhances the JavaFX-SWT-Integration with forwarding of touch gestures. Will have to be extended with additional anchor implementations, decorations, and custom widgets.
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* [[Image:Ok_green.gif]][[GEF/GEF4/Graph | <span style="color:#960607">GEF4 Graph</span>]] Provides a (currently) very simply, UI-independent data-model (Graph, Node, Edge). Will need to be extended to suit as underlying data model for GEF4 Layout (sub-graphs).
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* [[Image:Ok_green.gif]][[GEF/GEF4/Layout | <span style="color:#7C866A">GEF4 Layout</span>]] - Provides layout algorithm implementations as well as a data-model facade to feed these algorithms. Will have to be harmonized with GEF4 Graph, so that GEF4 graph models can be used as underlying data-model.
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* [[Image:Progress.gif]][[GEF/GEF4/MVC | <span style="color:#05124E">GEF4 MVC (MVC / MVC.UI / MVC.FX / MVC.FX.UI)</span>]]  - Core model-view-controller framework to build up graphical editors and views. Provides an UI toolkit independent and a JavaFX specific layer, as well as Eclipse-UI integration for both. Can be used to build standalone and Eclipse-integrated editors and views.
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* [[Image:Ok_green.gif]][[GEF/GEF4/Zest | <span style="color:#206FAD">GEF4 Zest (Zest.FX / Zest.FX.UI)</span>]] - Will provide graph-based visualization based on JavaFX. So far transferred from original Zest2 code base, adopted to GEF4 namespace and versioning, and integrated into GEF4 Git repository and update-site. Not yet fully adopted/re-modularized to depend on other GEF4 components only (i.e. still dependent on Draw2d 3.x). However, the GEF4 Layout, GEF4 Graph, GEF4 DOT, and GEF4 Cloudio components have already been factored out ([https://bugs.eclipse.org/bugs/show_bug.cgi?id=372365 372365]).
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* [[Image:Progress.gif]][[GEF/GEF4/DOT | <span style="color:#561D8E">GEF4 DOT (DOT / DOT.UI)</span>]] Provides GraphViz DOT-Editor (Xtext) and import/export to GEF4 Graph. Will have to be extended to e.g. support sub-graphs.
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* [[Image:Ok_green.gif]][[GEF/GEF4/Cloudio | <span style="color:#8A3572">GEF4 Cloudio</span>]]  - Provides support for visualizing tag clouds. Is based on SWT/JFace, integrated in the Eclipse UI, and will (at least for now) not be ported to JavaFX.
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== Developer Resources ==
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All relevant information about how to obtain our source code, where to find our Hudson build jobs, update sites, mailing lists, or our forum, etc. can all be found in the respective sections of the [https://projects.eclipse.org/projects/tools.gef GEF project dashboard]. In addition to this, there is a dedicated [[GEF/Contributor Guide | Contributor Guide]] that describes how to setup a workspace, provide a patch, execute a headless Tycho-build, and more.
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[[Category:GEF]]

Revision as of 03:54, 26 March 2015


GEF4 is the unified effort to develop a new GEF 4.x code base as a modernization of the current production components Draw2d/GEF (MVC) 3.x, and Zest 1.x. Being developed in parallel to maintaining the production components, GEF4 is set up in terms of smaller, more lightweight components. Integration builds of GEF4 are available on a weekly basis (see Developer Resources), and GEF4 is part of the GEF contribution to the Mars simultaneous release.

Information about the history and current plans and can be inferred from the following presentations/articles/posts:

Current Status

Having complete the migration of the Zest 2.x code base to GEF4 with Mars M6, we are currently working on closing parts of the remaining functional gap between GEF4 and GEF 3.x. From M7 onwards we will concentrate to build up a proper developer documentation here in the wiki.

Please note that (even including the intended Mars release version) all GEF4 API is still provisional, i.e. there is no released API yet. Therefore, all API-packages are exported with the x-internal directive. To differentiate them from non-API packages, all non-API packages are explicitly named as 'internal' and are either not exported by the bundle manifest, or only via an x-friends directive (if they are used in other test bundles, etc.). You may want to consult the Contributor Guide for details on how to set up your IDE to get rid of any restricted access warnings that are caused by this policy.

Components

GEF4-Components.png

  • Ok green.gif GEF4 Common - Provides basic abstractions and infrastructure used by (potentially) all other GEF4 components.
  • Ok green.gif GEF4 Geometry (Geometry / Geoemtry.Convert.SWT / Geometry.Convert.FX) - Provides different abstractions (Euclidean, Projective, Planar) for 2D geometric calculations, and conversions of planar geometries (curves, shapes, poly shapes) to/from respective SWT, AWT, and JavaFX equivalents (as well as conversions between SWT and AWT geometries). Is already quite stable but still requires some performance optimizations. Also, change notification support is still lacking.
  • Ok green.gif GEF4 FX (FX / FX.UI) - Provides support for rendering IGeometry-based JavaFX shapes, visual anchor implementations, and common JavaFX-specific abstractions (FXConnection) to be used by upstream components. Also provides support for embedding SWT Controls via a generic adapter into a JavaFX scene graph using the JavaFX SWT integration. Also enhances the JavaFX-SWT-Integration with forwarding of touch gestures. Will have to be extended with additional anchor implementations, decorations, and custom widgets.
  • Ok green.gif GEF4 Graph Provides a (currently) very simply, UI-independent data-model (Graph, Node, Edge). Will need to be extended to suit as underlying data model for GEF4 Layout (sub-graphs).
  • Ok green.gif GEF4 Layout - Provides layout algorithm implementations as well as a data-model facade to feed these algorithms. Will have to be harmonized with GEF4 Graph, so that GEF4 graph models can be used as underlying data-model.
  • Progress.gif GEF4 MVC (MVC / MVC.UI / MVC.FX / MVC.FX.UI) - Core model-view-controller framework to build up graphical editors and views. Provides an UI toolkit independent and a JavaFX specific layer, as well as Eclipse-UI integration for both. Can be used to build standalone and Eclipse-integrated editors and views.
  • Ok green.gif GEF4 Zest (Zest.FX / Zest.FX.UI) - Will provide graph-based visualization based on JavaFX. So far transferred from original Zest2 code base, adopted to GEF4 namespace and versioning, and integrated into GEF4 Git repository and update-site. Not yet fully adopted/re-modularized to depend on other GEF4 components only (i.e. still dependent on Draw2d 3.x). However, the GEF4 Layout, GEF4 Graph, GEF4 DOT, and GEF4 Cloudio components have already been factored out (372365).
  • Progress.gif GEF4 DOT (DOT / DOT.UI) Provides GraphViz DOT-Editor (Xtext) and import/export to GEF4 Graph. Will have to be extended to e.g. support sub-graphs.
  • Ok green.gif GEF4 Cloudio - Provides support for visualizing tag clouds. Is based on SWT/JFace, integrated in the Eclipse UI, and will (at least for now) not be ported to JavaFX.

Developer Resources

All relevant information about how to obtain our source code, where to find our Hudson build jobs, update sites, mailing lists, or our forum, etc. can all be found in the respective sections of the GEF project dashboard. In addition to this, there is a dedicated Contributor Guide that describes how to setup a workspace, provide a patch, execute a headless Tycho-build, and more.

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