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Difference between revisions of "DSDP/TML/Agenda03Apr07"
(→Detailed Summary) |
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* Project goals: a more specialized, vertical project on top of CDT, covering issues related to mobile devices industry, which are not covered by CDT. | * Project goals: a more specialized, vertical project on top of CDT, covering issues related to mobile devices industry, which are not covered by CDT. | ||
− | First priority of missing functionality is a simulation/emulation environment, like what we have with UEI ([[https://uei.dev.java.net/]]) in the J2ME development world. | + | First priority of missing functionality is a simulation/emulation environment, like what we have with UEI ([[https://uei.dev.java.net/][UEI project]]) in the J2ME development world. |
* Motivations for the emulator framework: | * Motivations for the emulator framework: | ||
− | + | ** support different types of emulators, e.g. QEmu, User-mode Linux; | |
− | + | ** general framework with a Linux-based reference implementation; | |
− | + | ** emulator framework is an abstract layer that can be used by different emulators. | |
* Other objectives of framework are | * Other objectives of framework are | ||
− | + | ** screen interaction, | |
− | + | ** wireless toolkit including simulation of Bluetooth, | |
− | + | ** SMS network back-end etc.; | |
− | + | ** support to development of peer-to-peer applications; | |
− | + | ** abstract communication features away from emulators and simulate network infrastructure. | |
− | * Emulator framework based on extension points. | + | Design goals: |
+ | * Emulator framework based on extension points (unlike UEI which is based on Command Line Interface). | ||
+ | |||
+ | |||
+ | Current Project Goals: | ||
* Keep communicating with Symbian, Nokia, ARM, PalmSource. | * Keep communicating with Symbian, Nokia, ARM, PalmSource. | ||
− | * Invite more people to participate and define more use cases as well as review the existing ones. | + | ** Objective is to broaden scope of emulator framework |
− | * Have a good collection of use cases by the end of Q2 2007. | + | ** Invite more people to participate and define more use cases as well as review the existing ones. |
− | + | ** Have a good collection of use cases by the end of Q2 2007. | |
+ | |||
+ | |||
+ | Eclipse integration: | ||
* Application packaging and interaction with the emulators. | * Application packaging and interaction with the emulators. | ||
* Two areas that need more effort but must be prioritised: (1) support for specific device chipsets, e.g. GPS, Bluetooth; inject GPS events by means of an Eclipse view etc.; (2) simulation of mobile phone network infrastructure. | * Two areas that need more effort but must be prioritised: (1) support for specific device chipsets, e.g. GPS, Bluetooth; inject GPS events by means of an Eclipse view etc.; (2) simulation of mobile phone network infrastructure. |
Revision as of 01:55, 12 April 2007
Minutes of the first open TmL meeting Date: 03 April 2007, 8:00 am PDT (Pacific Daylight Time)
Attendees
- Christian Kurzke (TmL project lead, Motorola)
- Mauren Brenner (TmL project co-lead, Eldorado/Motorola)
- Fabio Fantato (TmL developer, Eldorado/Motorola)
- Jefferson Silva (Eldorado project manager)
- Norbert Leser (Nokia)
- Ewa Matejksa (PalmSource)
Agenda
- Welcome new participants
- History and background of TmL project
- Describe current focus areas for TML
- How TML fits into the wider Eclipse ecosystem, and how we cooperate with established projects.
- Gather interest of call participants
- Round Table
Detailed Summary
- Project background/History: Motorola is using Eclipse internally to develop code for various Linux based projects, internal tools and use of CDT.
- Project history: initial proposal June 2006, graduated to an official project in January 2007.
- Project goals: a more specialized, vertical project on top of CDT, covering issues related to mobile devices industry, which are not covered by CDT.
First priority of missing functionality is a simulation/emulation environment, like what we have with UEI ([[1][UEI project]]) in the J2ME development world.
- Motivations for the emulator framework:
- support different types of emulators, e.g. QEmu, User-mode Linux;
- general framework with a Linux-based reference implementation;
- emulator framework is an abstract layer that can be used by different emulators.
- Other objectives of framework are
- screen interaction,
- wireless toolkit including simulation of Bluetooth,
- SMS network back-end etc.;
- support to development of peer-to-peer applications;
- abstract communication features away from emulators and simulate network infrastructure.
Design goals:
- Emulator framework based on extension points (unlike UEI which is based on Command Line Interface).
Current Project Goals:
- Keep communicating with Symbian, Nokia, ARM, PalmSource.
- Objective is to broaden scope of emulator framework
- Invite more people to participate and define more use cases as well as review the existing ones.
- Have a good collection of use cases by the end of Q2 2007.
Eclipse integration:
- Application packaging and interaction with the emulators.
- Two areas that need more effort but must be prioritised: (1) support for specific device chipsets, e.g. GPS, Bluetooth; inject GPS events by means of an Eclipse view etc.; (2) simulation of mobile phone network infrastructure.
- Commonalities between TmL proposal and CDT 4.0 regarding support to multiple toolchains and possible contribution to CDT instead of TmL.
- Keep in mind that TmL must support developers using both Linux and Windows hosts.
- Use cases will be posted in the wiki, but will be moved to CVS as soon as possible in order to keep a change history.
- The first priority is to have some code contributed, with a consistent API.
- Plans: have working code at the end of 2007 to catch Eclipse train in the summer 2008.
- TmL open meeting will happen every two weeks; for the time being it will be kept at the same time and day of week, but may be offset by a week due to a conflict with the TM committers call.
- Next open meeting: Tuesday 17 April, 8:00 am PDT (Pacific Daylight Time).