Community Development for Eclipse Projects
There is a set of things that a project should do to at least make it easier for folks to find out about them ("don't turn away your community"):
- Must have a clear and concise description of the project. Get help to determine whether or not the description is indeed clear and concise.
- Must have a link to the project info page.
- Must have a reasonable appearance. Make sure the page is rendering properly in (minimally) Firefox and IE. Make sure that the page, for example, isn't missing </div> tags.
- Should include links to articles, blogs, newsgroups, mailing lists, bug lists, and other sources of information about the project.
- Must provide link for help (e.g. link to a newsgroup)
- Should include a link to the project proposal, plan, IP log, etc.
- Should include a short presentation that describes the project in a "source" format (i.e. a PPT or ODP file) in addition to a portable format such as PDF.
- May include a list of the project committers, and mentors.
- Should include one or more Team Project Sets or equivalent to make it easy for interested parties to load the code into a local workspace. For more complex configurations, considering using Buckminster.
Project info page:
- Must have a clear and concise description of the project.
- Must contain as much information as possible about the project. Fill in as much detail as possible on the portal so that an interested party can find newsgroups, mailing lists, project plans, IP logs, etc.
- Should have at least one Architecture Council mentor. Projects that predate this requirement should find a mentor anyway.
- Must have a publicly documented end-game.
- Must provide timely responses to questions posed in the project newsgroups and mailing lists.
- Should blog regularly
- Should aggregate project-related blogs on Planet Eclipse and other (possibly domain-specific) blog aggregators.
- Should have code.
- Should be making regular code contributions.
- Must be inclusive and responsive to community feedback. Input and patches contributed by the community should be given due consideration; ideas from the community should be integrated into the project.
- Should be diverse. Projects should work to attract committers from the community
- Must seek out and exploit forums (such as tradeshows, conferences, webinars, etc.) that provide opportunities to develop community.
Signs of success
Ultimately, everything above is about making it possible for a community to find out about your project and provide opportunity to get involved. Providing that opportunity is one thing, actually attracting a community is another.
You are successful if (not an exclusive list):
- A significant number of bugs raised against your project come from non-committers.
- Non-committers are blogging about your project.
- Articles, presentations, podcasts, webinars, etc. are being developed and presented by non-committers.
- You cease to be the center of the universe for your project.