Skip to main content
Jump to: navigation, search

Difference between revisions of "Category:Object Teams Patterns"

Line 7: Line 7:
 
* [[OTPattern/Double Dispatch|Double Dispatch]]
 
* [[OTPattern/Double Dispatch|Double Dispatch]]
 
* [[OTPattern/Notification|Notification]]
 
* [[OTPattern/Notification|Notification]]
 +
* [[OTPattern/PeerNotification|PeerNotification]]
 +
* [[OTPattern/PerThreadRole|PerThreadRole]]
  
 
===Data Flow===
 
===Data Flow===
Line 14: Line 16:
 
* [[OTPattern/InnerState|InnerState]]
 
* [[OTPattern/InnerState|InnerState]]
 
* [[OTPattern/StateRole|StateRole]]
 
* [[OTPattern/StateRole|StateRole]]
 +
* [[OTPattern/PerThreadRole|PerThreadRole]]
  
 
== Structural Patterns==
 
== Structural Patterns==
 +
* [[OTPattern/BaseclassGeneralization|BaseclassGeneralization]]
 
* [[OTPattern/TeamComponent|TeamComponent]]
 
* [[OTPattern/TeamComponent|TeamComponent]]
 +
* [[OTPattern/TournamentPolymorphism|TournamentPolymorphism]]
 +
* [[OTPattern/TransparentRole|TransparentRole]]
 +
* [[OTPattern/VirtualAssociation|VirtualAssociation]]
 +
* [[OTPattern/VirtualRefactoring|VirtualRefactoring]]
 +
 +
== Idioms ==
 +
* [[OTPattern/ObjectRegistration|ObjectRegistration]]
  
 
[[Category:Object Teams|Patterns]]
 
[[Category:Object Teams|Patterns]]

Revision as of 10:13, 12 June 2010

Patterns by category

These listings are not disjoint as a single pattern can be attributed to different categories.

Behavioral Patterns

Control Flow

Data Flow

State

Structural Patterns

Idioms

Back to the top