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Convert VRML (.wrl) to Wavefront (.obj)

  1. If the VRML file is of version 1.0 (#VRML V1.0), first convert it to VRML version 2.0. On Windows, a converter can be found at:
  2. Import the VRML file into Blender: File→Import→X3D Extensible 3D (.x3d/.wrl);
  3. Delete all non essential elements (Camera, Lamp, Cube, etc.) from the scene. Only keep the required geometry.
  4. Export the geometry to .obj: File→Export→Wavefront (.obj)
  5. Setup the Export OBJ settings as shown:

Blender Settings.

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